Curated by: Luigi Canali De Rossi

Monday, September 27, 2004

3D Immersive Virtual Spaces: Future Or Hype?

Second Life, is the latest 3D digital world imagined, created and owned by its own inhabitants. In it you can chat, play games, build houses and meet with other people. In second Life you can have your own land on which you can literally "build" any permanent structure like a house, an office building or a public entertainment space. Like in the real world you can rent the land you need and only pay for what you use.

Nonetheless the above, most people will have a hard time understanding or even grasping the potential that these virtual online estates truly represent for our online future abilities to communicate and learn more effectively.

In my view, there are some key unique characteristics of these immersive virtual spaces that make them particularly effective in replacing and extending the abilities of present-day real-time collaboration systems.

Read more about my take on this new wave of 3D immersive collaboration spaces here.



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posted by Robin Good on Monday, September 27 2004, updated on Tuesday, May 5 2015

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