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    Alternate Reality Games: A Mini-Guide



    The expression "alternate reality games" refers to a type of game that overlaps the game world with reality, by utilizing real world media, in order to deliver an interactive narrative experience to the players. Over the past years, alternate reality games have captured the imagination of ...
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    Livia Iacolare -- February 14




    Alternate Reality Games: Business Models (Part IV)



    ARGs excel at providing a rich and rewarding cross-media experience to players, usually with a uniquely strong story and enthralling gameplay. Their creators rarely have problems coming up with ideas and content, but a frequent early problem is that of how to secure income to support ...
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    The IGDA Alternate Reality Games SIG - IGDA -- January 26




    Alternate Reality Games: Design, Development And Implementation (Part III)



    In the first part of this paper we provided an introduction to Alternate Reality Games, whereas in the second part we covered a large variety of games within ARG. This section addresses the specific details and design choices faced when developing an ARG. There are a ...
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    The IGDA Alternate Reality Games SIG - IGDA -- January 12





    Alternate Reality Games: Genres And Categories (Part II)



    Alternate Reality Games: Genres And Categories - Originally funded and developed by independent game-makers, the popularity of the Alternate Reality Gaming genre (ARG) has grown in a way that lends itself to a further breakdown into several sub-genres. In the first part of this research we ...
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    The IGDA Alternate Reality Games SIG - IGDA -- January 3




    Alternate Reality Games: Daily Narratives Turn Into Interactive Cross-Media Games (Part I)



    What is an ARG? What if reality were different? What if you suddenly discovered not just different customs but different rules, different rewards, wholly different aspirations - a reality in which everyday occurences were not exactly what you thought, in which certain activities suddenly took on ...
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    The IGDA Alternate Reality Games SIG - IGDA -- December 22




    User Experience Monetization Replaces Content Business Toll Gates


    Good content is like water, or a great view: you build business around it, not on it. More and more, online content and media publishers are understanding that giving extra reach, a rich end user experience, mindshare and freedom of access to good, quality content creates much ...
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    Robin Good -- February 24




    New Media Picks Of The Week: Sharewood Picnic 37



    Sharewood Picnic is my weekly collection of new media resources and tools. In it you find the best new media tools and picks I run into every week during my daily research and explorations into the future of independent media publishing. Photo credit: Olga Shelego This week ...
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    Robin Good -- January 29




    Educational Potential Of Video Games: Futurelab Finds Out



    According to researchers at Futurelab, a British nonprofit investigating how technology can be used for innovative learning, video games have the potential to be highly effective tools for holding students' attention and teaching them about a variety of topics. Photo credit: Muriel Miralles This sentiment echoes recent ...
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    Educause - BBC News -- January 22






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